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AI Insights · Timothy · January 2023

Top 5 Third Person Games in Ireland: Q4 2022 Performance

Discover the performance trends of the top 5 third person games in Ireland during Q4 2022, including key metrics like weekly downloads, revenue, and active users.

Top 5 Third Person Games in Ireland: Q4 2022 Performance

In the fourth quarter of 2022, the top 5 third person games in Ireland showcased varied performance trends across key metrics such as weekly downloads, revenue, and active users. Here’s a closer look at how these games fared:

Stumble Guys from Scopely, Inc. experienced fluctuating weekly revenue, peaking at around $3.3K in early October and closing the quarter with approximately $1.9K. Weekly downloads saw a notable dip in November, dropping to as low as 1.7K, but rebounded to 4.3K by the end of December. Active users followed a downward trend from 57.9K at the start of the quarter to 38.8K in early December, with a slight recovery to 40.5K by the end of the year.

Subway Surfers by Sybo Games ApS showed steady weekly revenue, reaching a high of $432 in the last week of December. Downloads remained relatively stable, with a significant surge to 8.3K in the final week. Active users fluctuated throughout the quarter, starting at 103.7K and ending at 95.3K.

Going Balls from SUPERSONIC STUDIOS LTD had modest weekly revenue, peaking at $95 in late November. Downloads saw a remarkable increase, particularly in the last week of December, reaching 5.4K. The game’s active users grew from 12.8K at the start of the quarter to 18.4K by the end.

Hunt & Seek by Kwalee Ltd showed minimal revenue throughout the quarter, with its highest weekly revenue at $21 in late November. Downloads peaked at 6.8K in mid-November before declining to 1.9K by the end of December. Active users reached a high of 7.5K in mid-November but dropped to 3.1K by the end of the quarter.

Number Master: Run and merge from KAYAC Inc. did not generate any revenue during the quarter. Weekly downloads peaked at 4K in late November and remained consistent around 3.8K towards the end of December. The game’s active users saw a steady increase, reaching 5K by the end of the year.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2023